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Strobophagia | Rave Horror
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Devlog
Patch 1.0.6 - By candlelight
March 30, 2021
by
Green Tile Digital
#patch
Keeping up with the bug fixes, and a status update Hi all! Since the last update we’ve realized that we probably won’t even get close to breaking even on Strobophagia | Rave Horror, and because of...
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Strobophagia | Rave Horror released on itch
December 22, 2020
by
Green Tile Digital
1
#PC update
Hello itch! Today is the day we release Strobophagia | Rave Horror on itch, with full feature parity to other platforms, except for cloud saves which are not supported due to platform limitations. We...
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Changed payment type from Free to Pay what you want to support development
April 03, 2020
by
Green Tile Digital
1
#Finance
As you may notice we have changed the payment type on Strobophagia from being an exclusively free download to a Pay What You Want. The reason behind this is easy. We at Green Tile Digital want to mak...
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Alpha 2.0 - Significant performance update + Secrets
March 31, 2020
by
Green Tile Digital
3
Hi everyone! We just released a new version of Strobophagia's Alpha now with significant performance update for most computers. This version also includes : new music some new story rebindable contro...
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Linux and Mac game version issues
December 13, 2019
by
Green Tile Digital
2
#Update, #Linux, #Mac
First i want to once again thank you all for your support and interest in Strobophagia: Rave Horror. We have heard your concerns about our Linux and Mac builds, so while we stabilize them we have deci...
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Huge Thank You + News!
November 26, 2019
by
Green Tile Digital
2
#News
Hi everyone! We just wanted to take a second to thank all of you for your engagement with Strobophagia! Us devs have watched a lot of fun and creative playthroughs that you guys have recorded and uplo...
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Patch 0.6.1 released, added experimental support for Linux and Mac OSX
November 06, 2019
by
Green Tile Digital
#Patchnotes, #Linux, #Mac
We've fixed some of the more gamebreaking bugs, and tried peeling off some of the roughest edges of the experience. We've tried listening to the feedback in comments and created videos to see what wa...
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